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	<title>MetalMedved &#187; export</title>
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	<description>Скины, оружие и мутаторы для Killing Floor</description>
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		<title>Model export from Unreal Engine to 3Ds Max</title>
		<link>https://metalmedved.com/en/eksport-modelej-iz-unreal-engine-v-3ds-max.html</link>
		<comments>https://metalmedved.com/en/eksport-modelej-iz-unreal-engine-v-3ds-max.html#comments</comments>
		<pubDate>Tue, 12 Apr 2011 10:14:15 +0000</pubDate>
		<dc:creator>MetalMedved</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[killing floor]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[export]]></category>

		<guid isPermaLink="false">http://metalmedved.com/?p=388</guid>
		<description><![CDATA[Detailed 8-step instruction + video by example of Killing Floor model below. To start it needs (besides 3Ds Max and Unreal Editor) ActorX Importer script for 3ds Max and unreal archives unpacker umodel. Download link. 1. Unpack Unreal archive with characters meshes. In Killing Floor It is KF_Soldier_Trip.ukx file in Animations directory. Copy it to [...]
Read also:<div>
<li><a href='https://metalmedved.com/en/import-modelej-v-unreal-engine-iz-3ds-max.html' rel='bookmark' title='Model import from 3Ds Max to Unreal Engine'>Model import from 3Ds Max to Unreal Engine</a></li>
<li><a href='https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html' rel='bookmark' title='Texture import (baking) for models in Unreal Engine'>Texture import (baking) for models in Unreal Engine</a></li>
</div>]]></description>
			<content:encoded><![CDATA[<p>Detailed 8-step instruction + video by example of Killing Floor model below.</p>
<p style="text-align: center;"><img src="https://lh4.googleusercontent.com/-bbXToO53BIQ/Tltakv0655I/AAAAAAAAAJM/u2DPKa9X9qQ/unreallogo.jpg" alt="Unreal technology" /></p>
<p><span id="more-388"></span></p>
<p>To start it needs (besides 3Ds Max and Unreal Editor) ActorX Importer script for 3ds Max and unreal archives unpacker umodel. <a href="http://www.gildor.org/downloads">Download link</a>.</p>
<p><span style="color: #00ff00;"><strong>1. </strong></span>Unpack Unreal archive with characters meshes. In Killing Floor It is KF_Soldier_Trip.ukx file in Animations directory. Copy it to folder with umodel.exe then make bat file with next code</p>
<div id="codeMy"><code>umodel –export –all KF_Soldier_Trip.ukx</code></div>
<p>Save run and it gets required meshes in KF_Soldier_Trip \SkeletalMesh folder.</p>
<p><span style="color: #00ff00;"><strong>2. </strong></span>Unpack model textures. Similarly to 1st step. Give KF_Soldier4_Trip_T.utx file from Textures folder then write filename to bat and run. It gets testures in KF_Soldier4_Trip_T \Texture folder.</p>
<p>Now all are ready for importing model in 3Ds Max.</p>
<p><span style="color: #00ff00;"><strong>3. </strong></span>Unpack ActorX Importer for 3ds Max. Open 3Ds Max and run ActorXImporter.ms script from unpacked archive.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-CX86JG879Q8/Tltaj4QgDaI/AAAAAAAAAJM/C2E_lW7txoQ/exun1.jpg" target="_blank" rel="lightbox[388]"><img src="https://lh3.googleusercontent.com/-CX86JG879Q8/Tltaj4QgDaI/AAAAAAAAAJM/C2E_lW7txoQ/s288/exun1.jpg" height="288" width="131" /></a></p>
<p><span style="color: #00ff00;"><strong>4. </strong></span>In appesred window click Import PSK and choose your mesh from step 1, e.g. Santa&#8217;s DrunkSanta.psk.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-WBpiFrlPrn8/TltajNn-OwI/AAAAAAAAAJM/mN3A3eKGt-w/s1024/exun2.jpg" target="_blank" rel="lightbox[388]"><img src="https://lh6.googleusercontent.com/-WBpiFrlPrn8/TltajNn-OwI/AAAAAAAAAJM/mN3A3eKGt-w/s288/exun2.jpg" height="176" width="288" /></a></p>
<p><span style="color: #00ff00;"><strong>5. </strong></span>Put texture. In Material Editor click Maps tab then click None button in front of Diffuse Color.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-pmz5W7zgLHg/Tltajjat7wI/AAAAAAAAAJM/TR3995DpSII/s640/exun3.jpg" target="_blank" rel="lightbox[388]"><img src="https://lh3.googleusercontent.com/-pmz5W7zgLHg/Tltajjat7wI/AAAAAAAAAJM/TR3995DpSII/s288/exun3.jpg" height="288" width="129" /></a></p>
<p><span style="color: #00ff00;"><strong>6. </strong></span>At Map Browser in Scene Materials choose new one then click OK twice.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-nzLwmMs5A7s/Tltai4ywpoI/AAAAAAAAAJM/xjrKsuWRUDk/exun4.jpg" target="_blank" rel="lightbox[388]"><img src="https://lh3.googleusercontent.com/-nzLwmMs5A7s/Tltai4ywpoI/AAAAAAAAAJM/xjrKsuWRUDk/s288/exun4.jpg" height="288" width="215" /></a></p>
<p><span style="color: #00ff00;"><strong>7. </strong></span>Back to Editor and in Bitmap Parameters load to Bitmap required file from step 2. In this case Santa_D.tga. It makes textured model.</p>
<p style="text-align: center;"><a href="https://lh4.googleusercontent.com/-f9MuO6TvSKY/TltaiRA7kkI/AAAAAAAAAJM/HEK8972cpe8/s640/exun5.jpg" target="_blank" rel="lightbox[388]"><img src="https://lh4.googleusercontent.com/-f9MuO6TvSKY/TltaiRA7kkI/AAAAAAAAAJM/HEK8972cpe8/s288/exun5.jpg" height="288" width="129" /></a></p>
<p><span style="color: #00ff00;"><strong>8. </strong></span>This is it. We export mesh skeleton and texture successfully.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-yKiG21NIkLQ/Tltah2GDx2I/AAAAAAAAAJM/5r4jhoDAANo/s1024/exun6.jpg" target="_blank" rel="lightbox[388]"><img src="https://lh6.googleusercontent.com/-yKiG21NIkLQ/Tltah2GDx2I/AAAAAAAAAJM/5r4jhoDAANo/s288/exun6.jpg" height="176" width="288" /></a></p>
<p>Grif&#8217;s video tutorial (rus):</p>
<p style="text-align: center;"><p><a href="https://metalmedved.com/en/eksport-modelej-iz-unreal-engine-v-3ds-max.html"><em>Click here to view the embedded video.</em></a></p></p>



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<br/><br/><p>Read also:<div>
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<li><a href='https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html' rel='bookmark' title='Texture import (baking) for models in Unreal Engine'>Texture import (baking) for models in Unreal Engine</a></li>
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