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	<title>MetalMedved &#187; new weapon</title>
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	<description>Скины, оружие и мутаторы для Killing Floor</description>
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		<title>Making new weapon in Unreal Engine</title>
		<link>https://metalmedved.com/en/sozdanie-novoj-modeli-oruzhiya-v-unreal-engine.html</link>
		<comments>https://metalmedved.com/en/sozdanie-novoj-modeli-oruzhiya-v-unreal-engine.html#comments</comments>
		<pubDate>Tue, 16 Aug 2011 17:57:03 +0000</pubDate>
		<dc:creator>MetalMedved</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[killing floor]]></category>
		<category><![CDATA[new weapon]]></category>

		<guid isPermaLink="false">http://metalmedved.com/?p=939</guid>
		<description><![CDATA[In this lesson I show you how to make a new weapon for Killing Floor by welder example. You need all same tools: ActorX Importer for 3ds Max and unreal archive unpacker umodel (download here). 1. Export needed 1st person welder animation and textures (KF_Weapons_Trip.Welder_Trip, KF_Weapons_Trip_T.equipment. Welder_D and KF_Weapons_Trip_T.hands.hands_1stP_military_diff) then open it in 3Ds Max. [...]
Read also:<div>
<li><a href='https://metalmedved.com/en/sozdanie-novoj-modeli-igroka-v-unreal-engine.html' rel='bookmark' title='Making new player model in Unreal Engine'>Making new player model in Unreal Engine</a></li>
<li><a href='https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html' rel='bookmark' title='Texture import (baking) for models in Unreal Engine'>Texture import (baking) for models in Unreal Engine</a></li>
</div>]]></description>
			<content:encoded><![CDATA[<p>In this lesson I show you how to make a new weapon for Killing Floor by welder example.</p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-Xk6FAKO7iGQ/TltaNP95vuI/AAAAAAAAAJM/wxXqq01PTxk/s1024/3welda.jpg" target="_blank" rel="lightbox[939]"><img src="https://lh4.googleusercontent.com/-y-wr9_ITwM8/Tl2aU6ZbWlI/AAAAAAAAAVY/6AgpbN4i-4w/3welda.jpg" border="0"></a></p>
<p><span id="more-939"></span></p>
<p>You need all same tools: ActorX Importer for 3ds Max  and unreal archive unpacker umodel (<a href="http://www.gildor.org/downloads">download here</a>).</p>
<p><span style="color: #00ff00;"><strong>1. </strong></span>Export needed 1st person welder animation and textures (KF_Weapons_Trip.Welder_Trip, KF_Weapons_Trip_T.equipment. Welder_D and KF_Weapons_Trip_T.hands.hands_1stP_military_diff) then open it in 3Ds Max. More details <a href="https://metalmedved.com/en/?p=388">here</a>.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-DABggz5y8m0/TltaM-xUwSI/AAAAAAAAAJM/wPeVhsI0-2s/s720/newweap1.jpg" target="_blank" rel="lightbox[939]"><img src="https://lh3.googleusercontent.com/-DABggz5y8m0/TltaM-xUwSI/AAAAAAAAAJM/wPeVhsI0-2s/s288/newweap1.jpg" height="257" width="288" /></a></p>
<p><br/></p>
<p><span style="color: #00ff00;"><strong>2. </strong></span>Add new welder model to scene. Previously it needs to remove all bones from model and pack all textures in one file (<a href="https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html">read texture baking article</a>).</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-xNakV7koKcc/TltaMXwOmdI/AAAAAAAAAJM/t_0e67s2-p8/s720/newweap2.jpg" target="_blank" rel="lightbox[939]"><img src="https://lh3.googleusercontent.com/-xNakV7koKcc/TltaMXwOmdI/AAAAAAAAAJM/t_0e67s2-p8/s288/newweap2.jpg" height="257" width="288" /></a></p>
<p><br/></p>
<p><span style="color: #00ff00;"><strong>3. </strong></span>Using Move, Rotate and Scale tools combine models together so that new one looks naturally in hand.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-1q4zi2tVA9Q/TltaLvDY10I/AAAAAAAAAJM/GvTIRwNlkQ0/s720/newweap3.jpg" target="_blank" rel="lightbox[939]"><img src="https://lh6.googleusercontent.com/-1q4zi2tVA9Q/TltaLvDY10I/AAAAAAAAAJM/GvTIRwNlkQ0/s288/newweap3.jpg" height="257" width="288" /></a></p>
<p><br/></p>
<p><span style="color: #00ff00;"><strong>4. </strong></span>Delete old welder and set new welder model material ID to old one. Combine effect mesh with new model. You may test results by playing animations.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-uokEL8b6C-E/TltaMPDHIWI/AAAAAAAAAJM/ZP5scg_Miqc/s720/newweap4.jpg" target="_blank" rel="lightbox[939]"><img src="https://lh3.googleusercontent.com/-uokEL8b6C-E/TltaMPDHIWI/AAAAAAAAAJM/ZP5scg_Miqc/s288/newweap4.jpg" height="257" width="288" /></a></p>
<p><em>If you are making gun weapon then pay special attention to backsight combining and separate weapon parts binding also (magazine, barrel, cartridge)</em></p>
<p><span style="color: #00ff00;"><strong>5. </strong></span>Export obtained model to Killing Floor. Read details <a href="https://metalmedved.com/en/import-modelej-v-unreal-engine-iz-3ds-max.html">here</a>.</p>
<p><span style="color: #00ff00;"><strong>6. </strong></span>Repeat steps 1-5 for 3rd person model (KF_Weapons3rd_Trip/ Welder_3rd). If you are making dropped weapon it needs to take care about model static mesh also.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/--RdPa0OJ_Zs/TltaLCjbvpI/AAAAAAAAAJM/iX8HE_BRuw4/s912/newweap5.jpg"  target="_blank" rel="lightbox[939]"><img src="https://lh3.googleusercontent.com/--RdPa0OJ_Zs/TltaLCjbvpI/AAAAAAAAAJM/iX8HE_BRuw4/s288/newweap5.jpg" height="204" width="288" /></a></p>
<p><br/></p>
<p><span style="color: #00ff00;"><strong>7. </strong></span><a href="https://metalmedved.com/en/?p=486">Make mutator</a> that replaces regular welder. Create new mutator with 3 files:</p>
<p>NewWelder.uc</p>
<div id="codeMy"><code><br />
class NewWelder extends Welder<br />
	dependson(KFVoicePack);</p>
<p>#exec OBJ LOAD FILE=NewWelder_T.utx //your textures<br />
#exec OBJ LOAD FILE=NewWelder_A.ukx //your animations</p>
<p>defaultproperties<br />
{<br />
     AttachmentClass=Class'NewWelder.NewWelderAttachment'<br />
     ItemName="New Welder"<br />
     Mesh=SkeletalMesh'NewWelder_A.NewWelderMesh'<br />
     Skins(0)=Texture'NewWelder_T.NewWelder'<br />
}<br />
</code></div>
<p><br/></p>
<p>NewWelderMut.uc</p>
<div id="codeMy"><code><br />
class NewWelderMut extends Mutator;</p>
<p>function PreBeginPlay()<br />
{<br />
    AddToPackageMap("NewWelder_A");<br />
	AddToPackageMap("NewWelder_T");<br />
}</p>
<p>function bool CheckReplacement(Actor Other, out byte bSuperRelevant) {<br />
    if (Other.IsA('KFHumanPawn'))<br />
	{<br />
        KFHumanPawn(Other).RequiredEquipment[4] = "NewWelder.NewWelder";<br />
	}</p>
<p>    return true;<br />
}</p>
<p>defaultproperties<br />
{<br />
	GroupName="KF_NewWelder"<br />
}<br />
</code></div>
<p><br/></p>
<p>NewWelderAttachment.uc</p>
<div id="codeMy"><code><br />
class NewWelderAttachment extends WelderAttachment;</p>
<p>defaultproperties<br />
{<br />
     Skins(0)=Texture'NewWelder_T.NewWelder'<br />
     Mesh=SkeletalMesh'NewWelder_A.NewWelder3rd'<br />
}<br />
</code></div>
<p><br/></p>
<p>Compile and add it to server as NewWelder.NewWelderMut.</p>
<p>I change shader color, make HUD textures yet and see result! Readymade stuff you can purchase <a href="https://metalmedved.com/store/">here</a>.<br />
<p><a href="https://metalmedved.com/en/sozdanie-novoj-modeli-oruzhiya-v-unreal-engine.html"><em>Click here to view the embedded video.</em></a></p></p>



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<br/><br/><p>Read also:<div>
<li><a href='https://metalmedved.com/en/sozdanie-novoj-modeli-igroka-v-unreal-engine.html' rel='bookmark' title='Making new player model in Unreal Engine'>Making new player model in Unreal Engine</a></li>
<li><a href='https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html' rel='bookmark' title='Texture import (baking) for models in Unreal Engine'>Texture import (baking) for models in Unreal Engine</a></li>
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