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	<title>MetalMedved &#187; x-ray</title>
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		<title>How to import models and textures from Stalker to 3Ds Max</title>
		<link>https://metalmedved.com/en/import-modelej-i-tekstur-iz-stalker-v-3ds-max.html</link>
		<comments>https://metalmedved.com/en/import-modelej-i-tekstur-iz-stalker-v-3ds-max.html#comments</comments>
		<pubDate>Sun, 19 Jun 2011 15:42:40 +0000</pubDate>
		<dc:creator>MetalMedved</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[x-ray]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[model converting]]></category>
		<category><![CDATA[stalker]]></category>

		<guid isPermaLink="false">http://metalmedved.com/?p=704</guid>
		<description><![CDATA[At this article you may learn about how to import game models and textures from S.T.A.L.K.E.R. (and other X-Ray games) to 3Ds Max. Before beginning it needs to download couple of tools: - STALKER Universal Extractor (SUE) - OGF Master + 1. Run SUE, choose game kind with radio button (from up to down: Shadow, [...]
Read also:<div>
<li><a href='https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html' rel='bookmark' title='Texture import (baking) for models in Unreal Engine'>Texture import (baking) for models in Unreal Engine</a></li>
<li><a href='https://metalmedved.com/en/import-modelej-iz-igr-na-dvizhke-source.html' rel='bookmark' title='Model Import from Source engine games'>Model Import from Source engine games</a></li>
</div>]]></description>
			<content:encoded><![CDATA[<p>At this article you may learn about how to import game models and textures from S.T.A.L.K.E.R. (and other X-Ray games) to 3Ds Max.</p>
<p style="text-align: center;"><img src="https://lh5.googleusercontent.com/-1HrZIipsQEs/TnE0JbuWxvI/AAAAAAAAAcQ/R9PV_5-R69w/xraylogo.jpg" alt="x-ray logo" /></p>
<p><span id="more-704"></span></p>
<p>Before beginning it needs to <a href="http://www.mediafire.com/?dana15p45oqx7in">download</a> couple of tools:</p>
<ul>
- STALKER Universal Extractor (SUE)<br />
- OGF Master +</ul>
<p><span style="color: #00ff00;"><strong>1. </strong></span>Run SUE, choose game kind with radio button (from up to down: Shadow, Clear Sky, Call of) then set path to game root by button <em>Обзор</em>. Game data unpacking process starts immediately. After couple of minutes all will be done and you can find unpacking files at <em>UEgamedata</em> subfolder of game root.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-kvp5q_XUXyw/TltaU3dv21I/AAAAAAAAAJM/XZ2N0Sxl_Ss/impst1.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh6.googleusercontent.com/-kvp5q_XUXyw/TltaU3dv21I/AAAAAAAAAJM/XZ2N0Sxl_Ss/s288/impst1.jpg" height="216" width="288" /></a></p>
<p><span style="color: #00ff00;"><strong>2. </strong></span>Run OGF Master + and install smd import plugin for 3Ds Max. Click <em>Плагин SMD</em> button, then <em>Далее</em> and save plugin. Next copy it to 3Ds Max plugins directory.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-tSl-oUMTA0c/TltaT5jE63I/AAAAAAAAAJM/0G3_RTKzAf8/impst2.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh3.googleusercontent.com/-tSl-oUMTA0c/TltaT5jE63I/AAAAAAAAAJM/0G3_RTKzAf8/s288/impst2.jpg" height="202" width="288" /></a></p>
<p><span style="color: #00ff00;"><strong>3. </strong></span>Add to OGF Master + required models for convert (e.g. P90) by clicking <em>Добавить модель(ли)</em> button. In example weapons locate at <em>UEgamedata\meshes\weapons</em> folder. </p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-OCc_eI8DMaU/TltaUUawZAI/AAAAAAAAAJM/arlYnjhWdjk/impst3.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh5.googleusercontent.com/-OCc_eI8DMaU/TltaUUawZAI/AAAAAAAAAJM/arlYnjhWdjk/s288/impst3.jpg" height="201" width="288" /></a></p>
<p>Click <em>Конвертировать модель(ли)</em> button then set destination convert directory with upper <em>Обзор</em> button clicking. Optionally you may make auto copy model textures from resources by checking box and add textures directory with bottom <em>Обзор</em> button. Click <em>Начать конвертацию</em>. When you get message <em>Ковертирование закончено</em> close OGF Master +.</p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-Qmx1guroevA/TltaUpRfrzI/AAAAAAAAAJM/Q-TV9OkTJ78/impst4.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh5.googleusercontent.com/-Qmx1guroevA/TltaUpRfrzI/AAAAAAAAAJM/Q-TV9OkTJ78/s288/impst4.jpg" height="202" width="288" /></a>  <a href="https://lh3.googleusercontent.com/-KU3JPFCfBcw/TltaTPm_iII/AAAAAAAAAJM/Tzk8gQkEqYY/impst5.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh3.googleusercontent.com/-KU3JPFCfBcw/TltaTPm_iII/AAAAAAAAAJM/Tzk8gQkEqYY/s288/impst5.jpg" height="201" width="288" /></a></p>
<p><span style="color: #00ff00;"><strong>4. </strong></span>After previous step you have folder with smd model file and textures. Now run 3Ds Max and open this one. It may set some options and set textures during opening. </p>
<p style="text-align: center;"><a href="https://lh4.googleusercontent.com/-hhfhOpqTqXk/TltaTqo6RPI/AAAAAAAAAJM/jKxPfWC8HPY/impst6.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh4.googleusercontent.com/-hhfhOpqTqXk/TltaTqo6RPI/AAAAAAAAAJM/jKxPfWC8HPY/s288/impst6.jpg" height="200" width="288" /></a></p>
<p>That&#8217;s all.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-mzfjqHLTSe0/TltaSk608WI/AAAAAAAAAJM/pzkvLKV9C1U/impst7.jpg" target="_blank"  rel="lightbox[704]"><img src="https://lh6.googleusercontent.com/-mzfjqHLTSe0/TltaSk608WI/AAAAAAAAAJM/pzkvLKV9C1U/s288/impst7.jpg" height="216" width="288" /></a></p>
<p>After step 4 you get S.T.A.L.K.E.R. game models that you can modify and send to other games. In my nearest articles you may learn about how to port weapon models.</p>



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<br/><br/><p>Read also:<div>
<li><a href='https://metalmedved.com/en/import-tekstur-dlya-modelej-v-unreal-engine.html' rel='bookmark' title='Texture import (baking) for models in Unreal Engine'>Texture import (baking) for models in Unreal Engine</a></li>
<li><a href='https://metalmedved.com/en/import-modelej-iz-igr-na-dvizhke-source.html' rel='bookmark' title='Model Import from Source engine games'>Model Import from Source engine games</a></li>
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