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	<title>MetalMedved &#187; 3dx ripper</title>
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		<title>Universal 3D model importer ( 3DX Ripper guide )</title>
		<link>https://metalmedved.com/en/universalnyj-importer-3d-modelej-instrukciya-po-3dxripper.html</link>
		<comments>https://metalmedved.com/en/universalnyj-importer-3d-modelej-instrukciya-po-3dxripper.html#comments</comments>
		<pubDate>Wed, 06 Jul 2011 14:05:06 +0000</pubDate>
		<dc:creator>MetalMedved</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dx ripper]]></category>
		<category><![CDATA[model converting]]></category>

		<guid isPermaLink="false">http://metalmedved.com/?p=772</guid>
		<description><![CDATA[As a rule there are special resource tools for most famous games. But if there aren&#8217;t the 3DX Ripper is the one! 3DX Ripper – the tool for capturing 3D scenes right from screnn during game process. You can download it here. It compatible with any DirectX 6/8/9 application and have 3Ds Max and Maya [...]
Read also:<div>
<li><a href='https://metalmedved.com/en/import-modelej-iz-igr-na-dvizhke-source.html' rel='bookmark' title='Model Import from Source engine games'>Model Import from Source engine games</a></li>
<li><a href='https://metalmedved.com/en/import-modelej-i-tekstur-iz-stalker-v-3ds-max.html' rel='bookmark' title='How to import models and textures from Stalker to 3Ds Max'>How to import models and textures from Stalker to 3Ds Max</a></li>
</div>]]></description>
			<content:encoded><![CDATA[<p>As a rule there are special resource tools for most famous games. But if there aren&#8217;t the 3DX Ripper is the one!</p>
<p style="text-align: center;"><img src="https://lh4.googleusercontent.com/-WcG_9x9M2KA/TtJLLx5-vGI/AAAAAAAAAyc/u95b868mpTU/s499/3dxriplogo.jpg" alt="3DX Ripper logo" /></p>
<p><span id="more-772"></span></p>
<p>3DX Ripper – the tool for capturing 3D scenes right from screnn during game process. You can download it <a href="http://www.deep-shadows.com/hax/3DRipperDX.htm#Download">here</a>. It compatible with any DirectX 6/8/9 application and have 3Ds Max and Maya support. If your game have many renderer libraries (e.g. OpenGL) you should set it to DirectX.</p>
<p>Let&#8217;s take a look guide of human model extracting from Xenus 2 game to 3Ds Max.</p>
<p><span style="color: #00ff00;"><strong>1. </strong></span>Install 3DX Ripper.<br />
During installing tool detect your 3Ds max automatically (versions 5-2011 are supported) and install nesessary plugin.</p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-_A4o5Qav_Eg/TtJJ9xeTWuI/AAAAAAAAAx0/467POH6Pa9o/s503/3drip1.jpg" rel="lightbox[772]"><img src="https://lh5.googleusercontent.com/-_A4o5Qav_Eg/TtJJ9xeTWuI/AAAAAAAAAx0/467POH6Pa9o/s288/3drip1.jpg" height="220" width="288" /></a></p>
<p><span style="color: #00ff00;"><strong>2. </strong></span>Run 3DX Ripper.<br />
In start page you can set capture key and stuff directories.</p>
<p>3DX Ripper gives textures in dds format. 3Ds Max can work with dds directly. To convert in other formats I recommend to use Photoshop with <a href="http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop">NVidia plugin</a>.</p>
<p>In <em>Please select DirectX 6/8/9 application to analize</em> field set game exe file. If game run not directly but through 3rd stuff go to step 3.</p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-IKxMj5b8O2M/TtJJ-coVpiI/AAAAAAAAAx4/3Pr2k3F9LlY/s653/3drip2.jpg" rel="lightbox[772]"><img src="https://lh5.googleusercontent.com/-IKxMj5b8O2M/TtJJ-coVpiI/AAAAAAAAAx4/3Pr2k3F9LlY/s288/3drip2.jpg" height="251" width="288" /></a></p>
<p><span style="color: #00ff00;"><strong>3. </strong></span>Run game through 3DX Ripper by clicking <em>Launch</em>. If game run not directly then click <em>Start global system monitoring </em> button and run game at usual way.</p>
<p><span style="color: #00ff00;"><strong>4. </strong></span>Start game process. If you can see label <em>Ready to capture</em> at left top corner all ready for capture. In other case your game can&#8217;t handle by 3DX Ripper and you should try to find other ways. Usually it&#8217;s multiplayer games with cheating protection stuff (e. g. Point Blank). </p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-HTVkY0GX0gM/TtJJ_LTyd3I/AAAAAAAAAx8/8HO-yzgAdAI/s800/3drip3.jpg" rel="lightbox[772]"><img src="https://lh5.googleusercontent.com/-HTVkY0GX0gM/TtJJ_LTyd3I/AAAAAAAAAx8/8HO-yzgAdAI/s288/3drip3.jpg" height="175" width="288" /></a></p>
<p>So, find location with target object/person and press capture key (F12 by default). You can see some information message and game freezes for few minutes then continues. After that you can close game and 3DX Ripper.</p>
<p>All objects in capture frame will be static. All objects will be captured in poses for given moment. If you want to make animation model in future with skeleton you better capture persons with bristling limbs.</p>
<p><span style="color: #00ff00;"><strong>5. </strong></span>Open capture frame in 3Ds Max. It needs huge amount of RAM so set big swap file limit. During opening you should set stuff in option window like:</p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-O_NJsdAOmI4/TtJJ_gswOmI/AAAAAAAAAyA/6hxHIzWwfeY/s652/3drip4.jpg" rel="lightbox[772]"><img src="https://lh5.googleusercontent.com/-O_NJsdAOmI4/TtJJ_gswOmI/AAAAAAAAAyA/6hxHIzWwfeY/s288/3drip4.jpg" height="288" width="168" /></a></p>
<p>You will see something like that:</p>
<p style="text-align: center;"><a href="https://lh5.googleusercontent.com/-y3NkIOYHasI/TtJKAHrC5jI/AAAAAAAAAyE/VeqO3GHAbVE/s800/3drip5.jpg" rel="lightbox[772]"><img src="https://lh5.googleusercontent.com/-y3NkIOYHasI/TtJKAHrC5jI/AAAAAAAAAyE/VeqO3GHAbVE/s288/3drip5.jpg" height="216" width="288" /></a></p>
<p>In this case hemisphere is a border of game space and major objects places in its center.</p>
<p><span style="color: #00ff00;"><strong>6. </strong></span>Find needed model in scene. It better finds in Wireframe mode with manual rendering.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-9E8p9I7dh7M/TtJKAxAsu4I/AAAAAAAAAyI/F-4euLuAybc/s800/3drip6.jpg" rel="lightbox[772]"><img src="https://lh6.googleusercontent.com/-9E8p9I7dh7M/TtJKAxAsu4I/AAAAAAAAAyI/F-4euLuAybc/s288/3drip6.jpg" height="216" width="288" /></a></p>
<p>After finding model it needs to delete all other scene objects. select model and group it with title (e. g. <em>MyModel</em>). Then select all other objects through <em>Select by Name</em> tool and delete it.</p>
<p style="text-align: center;"><a href="https://lh6.googleusercontent.com/-d-LZ5ScFNy4/TtJKBeKSYdI/AAAAAAAAAyM/SydtoxRhdfU/s590/3drip7.jpg" rel="lightbox[772]"><img src="https://lh6.googleusercontent.com/-d-LZ5ScFNy4/TtJKBeKSYdI/AAAAAAAAAyM/SydtoxRhdfU/s288/3drip7.jpg" height="288" width="228" /></a></p>
<p>Then ugroup target model and delete some wrong grouped stuff. You should get clean model.</p>
<p style="text-align: center;"><a href="https://lh4.googleusercontent.com/-dl11_oJtmF4/TtJKByhG9JI/AAAAAAAAAyQ/J9ydXgtQqjE/s740/3drip8.jpg" rel="lightbox[772]"><img src="https://lh4.googleusercontent.com/-dl11_oJtmF4/TtJKByhG9JI/AAAAAAAAAyQ/J9ydXgtQqjE/s288/3drip8.jpg" height="154" width="288" /></a>   <a href="https://lh5.googleusercontent.com/-ZbCGEUWjcwk/TtJKCd_5uCI/AAAAAAAAAyU/J2tDGM1StAY/s800/3drip9.jpg" rel="lightbox[772]"><img src="https://lh5.googleusercontent.com/-ZbCGEUWjcwk/TtJKCd_5uCI/AAAAAAAAAyU/J2tDGM1StAY/s288/3drip9.jpg" height="216" width="288" /></a></p>
<p>Now work&#8217;s done. You may also find used textures in material editor by using pipette tool.</p>
<p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-jpeAjI4au2s/TtJKDAss2zI/AAAAAAAAAyY/WS6Xpr45g0U/s640/3drip10.jpg" rel="lightbox[772]"><img src="https://lh3.googleusercontent.com/-jpeAjI4au2s/TtJKDAss2zI/AAAAAAAAAyY/WS6Xpr45g0U/s288/3drip10.jpg" height="288" width="129" /></a></p>



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<br/><br/><p>Read also:<div>
<li><a href='https://metalmedved.com/en/import-modelej-iz-igr-na-dvizhke-source.html' rel='bookmark' title='Model Import from Source engine games'>Model Import from Source engine games</a></li>
<li><a href='https://metalmedved.com/en/import-modelej-i-tekstur-iz-stalker-v-3ds-max.html' rel='bookmark' title='How to import models and textures from Stalker to 3Ds Max'>How to import models and textures from Stalker to 3Ds Max</a></li>
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